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Procedural OSL Shader

Assignment2_final_shot.png

Software: Houdini
Renderer: Redshift

I really wanted to make a shader that was more fantasy than reality. I love working with emission so I knew I wanted something to glow. Much of my inspiration came from stylized procedural shaders. The distinction from reality really drew me it. Although the material isn't as stone-like as I was trying to achieve, I'm happy with the results.

Assignment2_cube_close_up.png
Assignment2_sphere_close_up.png
shader_ref.png

Additional Versions

Assignment2_final_shot_02.png
Assignment2_cube_close_up_02.png
Assignment2_sphere_close_up_02.png
Assignment2_final_shot_03.png
Assignment2_cube_close_up_03.png
Assignment2_sphere_close_up_03.png
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