Procedural Shading: Maya vs. Houdini

Textured in Maya 2019

Textured in Houdini 19.0
Modeling

No modifications were made to this model.
I modified the plant geometry to match the reference.
Lighting

Sourced from LookDev Kit by Dusan Kovic
Light from aiSkyDome, key light as Area Light and rim light as Spot Light.

Sourced from Poly Haven
Light from RS Light Dome and RS Light as a rim light.
References












Node Networks
All materials are aiStandard Surface Shaders.
Out of gallery
All materials are RS Material Builder nodes.
Out of gallery
Succulent material
Out of gallery
Out of gallery
Vase material
Out of gallery
Out of gallery
Stones material
Out of gallery
Dirt material
Render Information
Rendered on the farm
Renderer: Arnold

Render time: 1.10 hours

Render time: 1.27 hours

Render time: 1.35 hours

Rendered locally
Renderer: Redshift


Render time: 59.78 seconds

Render time: 34.65 seconds

Render time: 24.04 seconds
