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Procedural Shading: Maya vs. Houdini
Textured in Maya 2019
Textured in Houdini 19.0
No modifications were made to this model.
I modified the plant geometry to match the reference.
Sourced from LookDev Kit by Dusan Kovic
Sourced from Poly Haven
Light from aiSkyDome, key light as Area Light and rim light as Spot Light.
Light from RS Light Dome and RS Light as a rim light.
All materials are aiStandard Surface Shaders.
All materials are RS Material Builder nodes.