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Procedural Shading: Maya vs. Houdini

succulent_redo.jpg

Textured in Maya 2019

succulent_render_cam.png

Textured in Houdini 19.0

Modeling

succulent_mesh.PNG

No modifications were made to this model.

I modified the plant geometry to match the reference.

Lighting

hdrs.jpg

Sourced from LookDev Kit by Dusan Kovic

HDRI_ref.PNG

Sourced from Poly Haven

Light from aiSkyDome, key light as Area Light and rim light as Spot Light.

Light from RS Light Dome and RS Light as a rim light.

References

Echeveriasubsessilis2_980x.jpg
succulents_shutterstock_286576340-copy.jpg
succulent_ref_01.jpeg
succulent_ref_02.jpeg
cove-ceramic-pot-planter-accent-decor-249047.jpg
s-l300.jpg
f45990c18186a82d8ee72f7d1b8cfcad.jpg
blacksoil.jpg
vase_ref_02.jpg
pot_ref.jpg
stones_ref.jpg
dirt_ref.jpg

Node Networks

All materials are aiStandard Surface Shaders.

All materials are RS Material Builder nodes.

Succulent material

Vase material

Stones material