Procedural Shading: Maya vs. Houdini

succulent_redo.jpg

Textured in Maya 2019

succulent_render_cam.png

Textured in Houdini 19.0

Modeling

succulent_mesh.PNG

No modifications were made to this model.

I modified the plant geometry to match the reference.

Lighting

hdrs.jpg

Sourced from LookDev Kit by Dusan Kovic

HDRI_ref.PNG

Sourced from Poly Haven

Light from aiSkyDome, key light as Area Light and rim light as Spot Light.

Light from RS Light Dome and RS Light as a rim light.

References

Echeveriasubsessilis2_980x.jpg
succulents_shutterstock_286576340-copy.jpg
succulent_ref_01.jpeg
succulent_ref_02.jpeg
cove-ceramic-pot-planter-accent-decor-249047.jpg
s-l300.jpg
f45990c18186a82d8ee72f7d1b8cfcad.jpg
blacksoil.jpg
vase_ref_02.jpg
pot_ref.jpg
stones_ref.jpg
dirt_ref.jpg

Node Networks

All materials are aiStandard Surface Shaders.

All materials are RS Material Builder nodes.

Succulent material

Vase material

Stones material

Dirt material

Render Information

Rendered on the farm
Renderer: Arnold

Rendered locally
Renderer: Redshift

arnold_render_settings.JPG
redshift_render_settings1.PNG
redshift_render_settings2.PNG

Render time: 1.10 hours

maya_cinematic_cam1_0001.png

Render time: 59.78 seconds

succulent_cinematic_shot1.png

Render time: 1.27 hours

Render time: 34.65 seconds

maya_cinematic_cam2_0001.png
succulent_cinematic_shot2.png

Render time: 1.35 hours

Render time: 24.04 seconds

maya_cinematic_cam3_0001.png
succulent_cinematic_shot3.png