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maya_cinematic_cam3_0001
succulent_cinematic_shot3
succulent_cinematic_shot1
maya_cinematic_cam3_0001
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Procedural Shading: Maya vs. Houdini
Textured in Maya 2019
Textured in Houdini 19.0
Modeling
No modifications were made to this model.
I modified the plant geometry to match the reference.
Lighting
Sourced from LookDev Kit by Dusan Kovic
Sourced from Poly Haven
Light from aiSkyDome, key light as Area Light and rim light as Spot Light.
Light from RS Light Dome and RS Light as a rim light.
References
Node Networks
All materials are aiStandard Surface Shaders.
All materials are RS Material Builder nodes.
Succulent material
Vase material
Stones material