Tuesday 2/6 (Class9)
Mentor Feedback:
Render out camera move in SH020, don't zoom in after in post
try a wider framing
the pile of ice makes a tangent with the diving board
Add more depth. Can cheat the scale of items to exaggerate depth
Background should be out of focus (needs more DOF)
SH030 is too fast (add more frames)
Pull camera out more
Break up Peeps silhouette in SH040. Peeps need to be more integrated with pyro FX
Add sugar falling off of the peeps
Lighting is very flat, should be coming from the side (3/4, rim)
Cans should be brighter
Missing something (more detail, fall off, floating ice, out of focus cans, vignette, caustics, bubbles)
Have pool tiles or cooler for background, not solid color
Color needs to be more consistent throughout ad
Professor Feedback:
Make a To Do list in order of priority (split up by team member)
Discuss milestones, no more last minute presentations
COLOR CONSISTENCY!!!
Get slap comps done for SH040
Integrate live action shots with 3D shots (color)
Continue refining pyro FX
Update shaders in all shots (sugar, cans)
Thursday 2/8 (Class10)
These are some color iterations I came up with for SH020. Our biggest challenge with this shot was finding a focal point, so I thought manipulating the color of the peeps would aid in that.
This is the final layout and colors we decided on.
For SH030, I spoke with Nathan Leichner (https://www.nathanleichner.com/blog-1) from Team Death and he gave me some really insightful suggestions on how to improve our shaders. Their team also has ice in their ad so he was able to help us with that along with improving the metal shader for our cans.
Professor Feedback:
Make a To Do list in order of priority (split up by team member)
Discuss milestones, no more last minute presentations
COLOR CONSISTENCY!!!
Get an edit of vis rendered out every 2 days (Thursday, Saturday, Monday)
Put more effort into getting a polished vis and presentation
To Do List:
Finish lighting SH030
Light SH040
Get edits to Aidan to quality check sound
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