Tuesday 1/30 (Class7)
Updated Presentation!
Mentor Feedback:
Pyro FX feel delayed (go back to first iteration and work off that, try to slow it down)
Don't distort reality because of technical issues
Peeps can start is frame to help slow down overall velocity of pyro FX
Outdoor lighting is more interesting than studio lighting
Studio lighting has brighter colors
Get live action lighting closer to references
Break up the background in SH010
Needs a horizon line
Try color blocking
Shadow in SH010 is awkward, change direction
Assets look good
Get sugar in environment
add more assets in SH020 (beach chairs, umbrellas)
Line body of water with pool tiles
Maximize look of product
Professor Feedback
Collaborate with Team Death for ice asset and shader
Lighting needs to get figured out
Get more peeps in SH020 (try to make it look like a rager)
Animation needs to finish ASAP
Thursday 2/1 (Class8)
Work day. I was able to get more layout done for SH020 and keep adjusting shading and lighting to be brighter and more saturated. Worked with animator to fix up rig issues and continue with animating SH040.
Professor Feedback:
Keep colors bright and saturated
use light to guide the viewer
Get ice shader looking good
Opmerkingen